mage-tier

On tanking, mages, and why rogues should die in fires

I know Ais has already apologized for the lack of updates, but I’m going to throw in another apology from myself. The past few months have been fairly hectic in that “real life” thing I occasionally indulge in: interviewing for new jobs, having a relationship end (and on the day before Valentine’s Day, too, which is good because I hadn’t met my dramatic irony quota that month), and generally trying to get more organized and focused. I’m doing pretty well now, though, and can invest more energy in projects like this site.

In game, I’ve been spending a lot more time on my tanks: my 80 prot warrior and my 80 prot paladin. Maybe it’s just making up for years of being squishy, but I love standing in front of bosses and protecting my raid. There’s still a lot of pressure in tanking: blowing your cooldowns at the right moment, making sure you’re positioning the mobs in the best possible way (I like to face them towards Ais’s boyfriend so he gets cleaved), and pushing buttons frantically to stay on top of the DPS who are just dying to rip aggro off of you. (Okay, the paladin tanking isn’t so much frenzied button pushing as lazily hitting them in order. I love my pally but warrior tanking is much more interesting and dynamic.) And yet, I don’t feel as stressed while tanking: no one’s going to spam Recount after a battle and point out how I did compared to everyone else. I can focus on being a member of a team, and working with everyone to achieve a certain goal. It’s a nice change of pace from DPSing on my mage, where I’m almost secretly hoping a rogue stands in fire and dies so I’ll beat him on the charts. I’m more than happy to give up ten-man raiding on my mage in favor of doing it on one of my shield-wearing girls.

But I do love my mage, and ICC has gotten better for Ais and me lately. I think the ranged DPS in our raid have really started working together to point out how we can make the fights a bit easier on us, and we’re beginning to function as a team. Tensions were high for a while, but I think our melee have finally realized that it’s not that half our raid is bad, it’s that the fights and our strategies for them were vastly favoring their playstyle. We’ve adapted some strategies, aired our frustrations, and I think we’re back to being a fairly laidback, happy group. (Until I watch someone keyboard turning to run out of Sindragosa’s death-grip, that is. RAGE.)

Enough about what I’ve been up to. Here’s a few of my thoughts about mage raiding in ICC:
1) Incanter’s Absorption is still worth it if you can get shielded reliably. In my raid, we’ve done crazy things where I’ll get fed shields on Rotface while I’m standing in the slime to DPS. The numbers I put out are nuts, but it just seems so gimmicky and stupid. I am actually looking forward to the nerf: too many mage mechanics are already dependent on very particular and often dumb things (Torment the Weak, I’m looking at you), and IA has always felt cheap to me. Is it fun to get shielded and watch your spellpower shoot up? Sure. But I don’t like sucking up to a disc priest and then standing in fire just to do more damage. (Note: this is no longer relevant after 3.3.3: IA is not nearly as valuable as it was since it only procs off of your own frost/fire ward and mana shield.)

2) Once you get two piece mage T10, your rotation may change slightly. The top DPS rotation still is stacking Arcane Blast to four and then using Arcane Missiles when Missile Barrage procs. However, the haste boost from consuming MBAM means that your less mana-intensive rotations aren’t that far off from the highest DPS rotation. If mana is a problem for you, don’t feel bad about using MBAM when it procs after the second, third, or fourth AB.

3) Four piece mage T10 is the most ridiculously awesome set bonus in the world. Other set bonuses look at mage T10 and weep, for they will never be so amazing. It’s especially fun when we do our weekly raid quests in Naxx and have a fight that lasts only 45 seconds—you just can’t touch a mage who blows Quad Core, Arcane Power, Icy Veins, and trinket(s), and who doesn’t have to worry about mana. I am actually really surprised it hasn’t been nerfed yet.

3) Yes, we’ve heard about proposed fire changes. I think that with the IA nerf, the combustion change (down to two minutes from three, thank goodness), pyroblast now benefitting from TtW, and the Glyph of Fireball change (instead of 5% crit, the cast time on fireball is reduced by .15 seconds), fire might be more in-line with arcane mages. Maybe. Arcane gives you controlled burst and amazing single-target DPS, which are both crucial in ICC encounters. Fire does well with multiple targets, but so far that’s only Gunship. (Dreamwalker has lots of adds, but they need to be burst down quickly and a lot of them won’t be up long enough for living bomb to explode.) But we’ll see: I know Ais is itching to get back to blowing stuff up with fireballs.

4) I hate trinkets so much. So very much. I lucked out and got a Muradin’s on my first ICC 10 run, but my guild has seen exactly one Reign drop in our TOC runs. Another one dropped on a pug Ais and I were in, and it went to a warlock in our guild—who then picked up the first (and only) DFO we’ve seen. I was trying to move away from the years-long feud between mages and warlocks and instead unite ourselves against rogues and DKs, but, man. *shakes fist at our warlock guildmate* I just know I’m going to be using Talisman of Resurgence until Cataclysm. (Of course, that’s not the worst of it: if I want to go back to fire for a boss fight, Rawr tells me I should use Dying Curse. *twitch* I’ll stay arcane, thanks.) Trinkets can suck my non-existent junk.

But, all in all, WoW has been treating me well lately. I love that Ais and I got Starcaller on our alts (especially since, uh, I might have been drunk at the time); I managed to get a Blood Queen’s Crimson Choker in my Sack of Frosty Treasures, which netted me quite a nice chunk of change; and we’re working on getting another mage friend of ours a Tiny Voodoo Mask trinket so we can do a voodoo gnome parade with -wait for it- 24 voodoo gnomes. (We’ll be glyphing for mirror image, of course.) Ais and I have done it with just the two of us and I will say that 14 pygmy gnomes RP walking through Dalaran will turn heads. I highly recommend it. I’m meeting new people, having fun goofing off on alts, and raiding doesn’t feel quite so tedious lately.

I hope our mage readers are faring well! How is Icecrown treating you?

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Tuesday, March 16th, 2010 Magecraft, Neat Stuff, Rant, Thoughts 7 Comments

Quick hit: Mage T10 set bonuses

Yes, it is worth breaking the four piece T9 set bonus for two pieces of T10.

Goodnight, everybody!

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Monday, December 21st, 2009 Magecraft No Comments

Full Mage Tier 10 Colors Available – Still Ugly!

What is this, I dont even

What is this, I don't even

MMO-Champion posted a full mage and warlock set preview this morning, in a variety of rainbow colors. While warlocks manage to skate by with sets that feature a single tonal palette, we’re stuck with color combinations that strike me as more “acid trip” than “color harmony.” Full video of the mage set is found here.

Mage armor designers need to go back to art school as far as I’m concerned. If our tier set is like the orange-y one I posted up there, I’ll be happy. But if I’m stuck with magenta or green, I might just hide in RP gear out of shame until it is time to raid every week.

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Saturday, October 17th, 2009 PTR 6 Comments

Mage T10 is Powerful Ugly, No One Surprised

What is this?

What is this?

MMO-Champion just released some addition PTR info for 3.3, including tier set models for warlock and mage tier 10. Right now I’m rather flabbergasted at how ugly this is. I know that Icecrown is supposedly emulating some of the things we’d be fighting up on the glacier and indicate some level of camouflage, but this is just silly. We look like beat up a bunch reject Blood Princes and stole their clothes. It’s also is the same color palette as death knights. I’m hoping that other set colors get released because it’s a double insult to not only have a horrible set AND have the same horrible colors as another class. Least it isn’t purple, but knowing Blizzard, it won’t even be a cool purple like warlocks get if they do get around to updating the set colors.

The bone boots and mouth on the hat are making me boggle as well. Someone at Blizzard needs to just be taken out back and shot. Half of what’s wrong with this set is the hat design. The one saving feature of this tier are that the set bonuses are decent.

In other PTR notes, some updates for fire talents were included but seemingly are for PVP-oriented abilities:

  • Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
  • Dragon’s Breath: The mana cost of this talent has been significantly reduced.
  • Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
  • Blast Wave: The mana cost of this talent has been significantly reduced.

Finally, I really want a flying pony. Ghostcrawler promised me one.

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Friday, October 16th, 2009 PTR 1 Comment

Mage Tier 10

In a rather surprising move, Blizzard devs posted the Tier 10 set bonuses in a thread and asked for people to give feedback based on their class and spec. For mages, this meant that our set bonuses could be evaluated for fire, frostfire, arcane and frost, presumably so we wouldn’t end up with a four piece set bonus that was useless for half of the specs. To further my shock, Blizzard promptly (and, in my opinion, adequately) addressed the concerns listed by mages in the thread.

The original set bonuses were:

2 pc – Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
4 pc – Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.

While I liked where the devs were going with these changes, the math just didn’t support it. Giving mirror images a trinket-like status seemed like a good idea to me — it’s already used as a threat dump, so it makes sense to line it up with other cooldowns. Making the four piece set bonus grant haste instead of spell damage (or, god help me, crit) seemed to be in line with my projections for Icecrown Citadel: we’ll finally hit the magic spot where gemming for haste will provide more of a DPS benefit than gemming for spell power. (Given full BiS T9/TotGC gear, we’re not quite there, but it’s close.) So, good ideas in theory, but there was one glaring problem: Blizzard forgot about the GCD. Mirror images and Hot Streak both trigger the GCD, which means the actual benefit of the bonuses is drastically reduced. Then you take into consideration Mirror Image’s long cooldown, which means that you get 15% additional damage for effectively 9 seconds every three minutes. You don’t have to crunch the numbers to realize that’s not a very big boost to your DPS.

But all is not lost, mages! Blizzard has updated the set bonuses. Observe:

2 pc – Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
4 pc - Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.

Hot. Damn. The change to the Mirror Image bonus is significant: it provides a considerable cooldown to use on fights where burst is necessary — something TtW fire mages have lacked. My crappy napkin math shows it to be about a 3% DPS increase on a six minute fight, which isn’t too shabby. Giving the 2pc bonus a few extra seconds means we can likely squeeze in two casts with the haste bonus. I don’t have the mathematical talents necessary to model the effects of that, but intuitively I think switching the bonuses around was correct. I’m looking forward to someone really crunching the numbers to break down the benefits further.

Frost mages are still screwed by the Hot Streak/Missile Barrage/Brain Freeze bonus, though. Of course, if you’re raiding T10 content as a frost mage, you are probably quite used to being screwed over.

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Friday, October 9th, 2009 PTR No Comments
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