Icecrown-Citadel

Sunwell’d Again – Heroic Lich King World First

So the game so far is officially “beaten”  by Paragon (Lightning’s Blade-EU) until Ruby Sanctum comes out. They took down Heroic Lich King 25M last week and the whole Warcraft world exhaled again. As the dust settled, the logs were reviewed and scoured, forum posts were made and people noted that there were entirely no mages on their kill. (Same goes for DPS shaman as well, but this is a mage blog, so that’s what I took notice of.)

Kyth over at Strat-Fu made this insightful post about the composition and their choices, and while I agree with her dissemination, I do not necessarily draw the same conclusions. I can’t say I have the same insight as a mage who has raided in the top 20 of raiding for the past couple of years. There’s a different standard for composition when you are gunning for rated kills, and expectations that far exceed what I’ve ever encountered or produced in raiding. So take my words with some casual salt, I might advise. But I feel raiding guilds leaving out entire classes from top kills is a failure of the system. Competitive raiding requires that someone gets the kill first and the edge that gets them there can’t be begrudged, perhaps. However, I feel that you can blame Blizzard for some of this. “Bring the player, not the class” has an odd and ironic sting to it right about now.

Zarhym considers ICC some of their most interesting and challenging content to date and I’ve heard that Heroic Lich King is on par, if not harder than old chestnuts of the past like Mu’ru and Yogg-0 Light in terms of pure ball-busting terror. So why do I feel that this assessment is inaccurate in terms of success? It is another case where Blizzard makes fights that specifically plays to a certain mechanic or set of mechanics from classes but leaves other classes in the dust in terms of competing. Thankfully, unlike Sunwell, mages are at least coming neck and neck with rogues and warlocks in DPS, but we still fall very short on high single-target DPS that doesn’t sacrifice multiple-target AOE (and vice-versa). This is the key to why Heroic Lich King firsts are not for us. Even our single target DPS up until now relied very heavily on Incanter’s Absorption if you wanted to remain competitive, which required taking additional damage and being effectively babysat by disc priests and paladins. I guess I just don’t agree with Zarhym’s crowing from a magely perspective. ICC has been a big fat lot of annoying nonsense as a mage. Sure, the fights provide a lot more interesting challenges, but I can’t help but feel that as a ranged DPSer, and mostly as a mage, that we were not the audience being catered to in this content.

I don’t want to sound incredibly unhappy, because I’m not. I’m sure some of this ICC rankling comes from the fact that our raid is incredibly melee-oriented. We have all the caster buffs we could want, for sure, but our strategies and perspectives tip heavily towards our melee. The fact that a lot of fights from their outset rely on ranged and casters to essentially hop-skip-jump around while melee are gleefully single-targetting the bosses makes me feel that this is not just isolated to my particular raid group. The Citadel has felt like one long list of half-fixes and short-sticks when it comes to mage DPS, mage strategies and most importantly, mage fun. We’re not being replaced by six shaman and 5 warlocks like Sunwell, but I feel we’ve gotten the rub in this patch.

So congratulations to Paragon on their kill. I’m pretty sure their mages aren’t crying about being left out because if you enjoy being in a guild like that, your raid comes before your individual participation. But I feel for the rest of us who probably would feel left out of their raid’s crowning victory over some of the hardest content in the game. And for no reason other than being a day late and a dollar short on cutting-edge DPS mechanics for fights in Icecrown.  I feel it is antithetical to Blizzard’s motto to have fight mechanics that completely obliterate the need to bring a certain pure DPS class in order to edge out other guilds to a first kill.  Is that competitive raiding trying to beat Blizzard at its own game or is that entirely Blizzard’s fault? That I do not know. I just hope raiding guilds don’t catch onto Staff of Conjuring, or we will all be out of jobs.

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Tuesday, March 30th, 2010 Raiding, Rant 2 Comments

Where Have We Been?

Our deepest apologies, thoughtful readers. We have had at least a month’s absence from writing awesome posts and we are here to set things right. In-game stuff has been eating a ton of our time, plus assorted bad moods and job hunts. The impetus to write is weak in the face of such things as moodiness and Icecrown bosses, as it were. But I am here to give you a peek into what sorts of oddball things both Meta and myself have been poking around with.

1.) Raiding Icecrown Citadel, hating on some rogues.

Icecrown has been exciting, seeing new content, but equal parts frustrating because we have a melee-dominated raid. While we do not lack for buffs, our raid definitely makes boss strategies for our melee, who are some of our top DPSers. We’re struggling on getting ranged/casters more benefits out of this, but has been hard going. Tempers flared quite a lot, and Putricide was like pulling teeth some days. We’ve messed with our arcane specs quite a bit to compensate for things like pushback on Festergut but ultimately went back to making use of Incanter’s Absorption because of how many of the later fights have static damage pulses or lots of raid-wide damage to take advantage of. We rock Blood Council spectacularly hard though, which is nice. Arcane is still the best spec to use, but Meta and I both bust out our Nibelung staves and go fire for trash usually. Just for kicks. We’re closing in on Sindragosa and Arthas at the moment, so hardmodes await.

2.) 10 Mans…Anyone…?

Neither Meta nor I have a stable 10man. We’ve made some progress with other raiding mains who don’t have one either, and a bunch of alts and rotating people every week or so. We even downed Rotface the other night. It’s been difficult – one night a week or only 2 or 3 hours and not everyone is fully geared enough on their alts to make a lot of fast progress. Hopefully the Captain Chin (Wrynn) buff will help us at least poke at some new 10man content. Meta has been nice enough to tank on her warrior or paladin for these runs so I get a shot at a Muradin’s Spyglass.

3.) Trinketsssss…yess…pretty trinkets…

Neither of us has a Reign of the Unliving, Dislodged Foreign Object, and I still don’t have a Muradin’s.  However, both of us now have the voodoo gnome trinket from ZA. Resulting in tons of voodoo gnome parades.

4.) Our Alts have been doing well though!

We’ve been having fun doing a lot of raid weeklies and goofing off with TOC10 and even Ulduar. We did so well in Ulduar the other week that now our alts have the Starcaller title. Fancy that. We also managed Tribute to Skill (not Mad Skill, but soon!) as well. Meta’s paladin came back from her Horde vacation, and my shaman started trying out resto and really liking it. We’re both pretty nicely geared right now, although both of us could more ICC 10 for sure. See #2 though.

That’s all we’ve been nosing around doing other than old Vanilla and BC content for RP gear and mounts. Should have an update on delicious mage changes though. Fire doing tons more damage? Say it ain’t so!

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Thursday, March 4th, 2010 Thoughts 6 Comments

First Impressions: Icecrown Citadel

Ais and I had our first peek at ICC this week. I think it’s safe to say we’re both enjoying the instance: I actually missed trash pulls and Ais is adorably geeking out over the lore. I’ve been a bit distracted during raids lately, but I thought I’d put together a few of my thoughts concerning the fights from the magely perspective.

Marrowgar
I stayed arcane for this fight, with good results: I was able to burst down the bone spikes quickly while doing solid damage to the boss. The only tricky things are the aggro reset after Bone Storms and the Coldflame, which is easily avoidable. (Pop frost ward if you find yourself taking a tick from it, particularly if you have Incanter’s Absorption.)

Lady Deathwhisper
Mages have a lot to do on this fight. In 25 man mode, random raid members will get MC’d, so be quick with a polymorph if you’re able. Depending on your raid’s strategy, you may be required to focus down adds or stay on the boss full time; either way, arcane is probably your best bet. Arcane has the superior threat reduction talents, which is very handy for DPSing down the adds (especially given that establishing and maintaining threat on them can be dicey): Ais stayed fire for this fight and found herself subject to a lot of unwanted attention. When Lady Deathwhisper empowers a Cult Fanatic, the mob will get a decidedly sexy spellstealable buff — these need to be purged off quickly, so you might as well get the benefit from stealing it. Apart from that, the fight is pretty straightforward: kill what you’re assigned to kill, avoid ghosts that are coming towards you, move out of death and decay. Piece of cake.

Faction Warships
I’m gonna level with y’all right now: I got my rocket pack and I promptly stopped listening to anything my raid leaders were saying. (Sorry Weazey and Gradar.) ZOOOM! My role was to stay on defense, so I flopped to FFB, cast living bomb on every single thing in sight, then spent my time doing Rank 9 and Rank 8 flamestrikes followed by blizzard. But, seriously: rocket packs. ROCKET PACKS. Um. I’ll pay more attention this week and report back.

Deathbringer Saurfang
All of the damage on this fight is physical, so buffing everyone with Amplify Magic is a good idea. Three of the four mages in my raid had 2/2 Magic Attunement so we split up the buffing responsibilities. I started out as FFB for the slow applied by the main nuke and so I’d have blast wave to knock back mobs close to me, but after one pull I swapped back to arcane: DPSing the mobs down quickly seemed more beneficial than kiting them around with frostfire bolts.

So, for the first four fights in Icecrown Citadel, arcane still looks to be the most beneficial. Fire or FFB will probably do better on Warships simply because of the AOE capabilities of living bomb explosions, but arcane will still do well enough. In short, arcane will do better on any fight where you’ll need single-target DPS or controlled burst; fire will do very well on any fight with multiple targets tanked near each other.

I think Ais and I have made it abundantly clear that neither of us are going frost any time soon. The buffs simply weren’t enough: simulations show it lagging drastically behind even frostfire bolt. Sorry, frost mages.

I hope you all enjoyed the first taste of ICC! It’ll be a while yet before we get more.

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Monday, December 14th, 2009 Guides No Comments
  • Ophelie: Ah posts like this make me glad I have anonymous commenting turned off! I’ve actually never had...
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  • Saif: Your blog is one of the few places I can come and read without feeling like an outsider for believing feminism...
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