Magecraft

Hey, frost mages!

Don’t say we never did nothin’ for ya. Lhivera has done some interesting testing based on information about (gasp!) warlock pets. It turns out that warlocks do more damage if they force their imps to cast by macroing the imp’s spell with their main nuke. Lhivera wondered if this would work for frost mages and the answer is yes: he noticed a 27% increase in his own pet’s DPS, which he estimates could boost his raid DPS by 3.8-5.5%. Not too shabby!

To take advantage of it, you’ll need to change your frostbolt to this following macro:
#showtooltip Frostbolt
/cast Frostbolt
/use Waterbolt

Unlike /petattack, this command will not cause your pet to stopcasting and start over with every keypress (something I personally discovered doing Vezax hard mode, heh). So macro up, frost mages, and make Splashy work for you.

(And don’t tell Ais I helped you out. Getting punched by a gnome isn’t fun.)

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Tuesday, January 12th, 2010 Magecraft 9 Comments

Quick hit: Mage T10 set bonuses

Yes, it is worth breaking the four piece T9 set bonus for two pieces of T10.

Goodnight, everybody!

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Monday, December 21st, 2009 Magecraft No Comments

HOW TO PLAY A MAGE

I don’t know about you guys, but I think we’re going to change our raiding guide to just have this video. As this is all you ever need to know about playing a mage. Ever.

Guki of Eldre’thalas – I don’t know who you are, or what you do, or if you even still play. But I salute you. We salute you.

I am going to finish crying with laughter now.

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Thursday, November 19th, 2009 Magecraft 6 Comments

The New Hotness – Incanter's Absorption

I’ve been scratching my head for blog topics after our Great Reader Windfall of Aught Nine, and this one came to me via my friend.

He asks: “What’s up with Incanter’s Absorption?!”

Both Meta and I are pretty big proponents of this talent. Most people only heard of it back when it got nerfed during Naxx content due to the insane soloing a mage did in the Military Quarter by spell-stealing Bone Armor – the talent effectively allowed the mage to gain boss-level spell damage due to absorption mechanics from the armor. It’s been hotfixed since then to cap your effective SP gain to no greater than 5 percent of your health.

Still, why is this noteworthy? › Continue reading

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Thursday, October 15th, 2009 Guides, Magecraft 1 Comment
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